Nvidia Geforce Gtx 660 Ti Driver For Mac
GeForce Game Ready Driver | ||
Release Date: | 2020.3.10 | |
Operating System: | Windows 7 64-bit, Windows 8.1 64-bit, Windows 8 64-bit | |
Language: | Korean | |
File Size: | 528.67 MB |
Supported products |
Game Ready Drivers provide the best possible gaming experience for all major new releases. Prior to a new title launching, our driver team is working up until the last minute to ensure every performance tweak and bug fix is included for the best gameplay on day-1. Game Ready for Call of Duty: Warzone The new Game Ready Driver provides the latest performance optimizations, profiles, and bug fixes for Call of Duty: Warzone. Learn more in our Game Ready Driver article here. Please note: Effective April 12, 2018, Game Ready Driver upgrades, including performance enhancements, new features, and bug fixes, will be available only for desktop Kepler, Maxwell, Pascal, Volta, and Turing-series GPUs, as well as for systems utilizing mobile Maxwell, Pascal, and Turing-series GPUs for notebooks. Following the posting of the final driver from Release 418 on April 11, 2019 GeForce Game Ready Drivers will no longer support NVIDIA 3D Vision or systems utilizing mobile Kepler-series GPUs. Critical security updates will be available for these products through April 2020. A complete list of Kepler-series GeForce GPUs can be found here. Those looking to utilize 3D Vision can remain on a Release 418 driver. Our software that enables the use of 3D gaming with 3D TVs, 3DTV Play, is now included for free in Release 418. It is no longer available as a standalone download. Our 3D Vision Video Player will continue to be offered as a standalone download, for free, until the end of 2019. NVIDIA TITAN Series: NVIDIA TITAN Xp, NVIDIA TITAN X (Pascal), GeForce GTX TITAN X, GeForce GTX TITAN, GeForce GTX TITAN Black, GeForce GTX TITAN Z GeForce GTX 1080 Ti, GeForce GTX 1080, GeForce GTX 1070 Ti, GeForce GTX 1070, GeForce GTX 1060, GeForce GTX 1050 Ti, GeForce GTX 1050, GeForce GT 1030 GeForce GTX 980 Ti, GeForce GTX 980, GeForce GTX 970, GeForce GTX 960, GeForce GTX 950 GeForce GTX 780 Ti, GeForce GTX 780, GeForce GTX 770, GeForce GTX 760, GeForce GTX 760 Ti (OEM), GeForce GTX 750 Ti, GeForce GTX 750, GeForce GTX 745, GeForce GT 740, GeForce GT 730, GeForce GT 720, GeForce GT 710 GeForce GTX 690, GeForce GTX 680, GeForce GTX 670, GeForce GTX 660 Ti, GeForce GTX 660, GeForce GTX 650 Ti BOOST, GeForce GTX 650 Ti, GeForce GTX 650, GeForce GTX 645, GeForce GT 640, GeForce GT 635, GeForce GT 630 |
The GeForce GTX 660 Ti is built for fast and fluid 1080p gaming in the latest DirectX 11 and NVIDIA PhysX-enabled games. Packed with all the Kepler features.
When I turned my computer into a Hackintosh about 2 years ago I was using an NVIDIA GTX 660 as my GPU and it worked without any additional drivers because of built-in support in Sierra. When I later bought a 4K display I could not make the GTX 660 drive the display at 4K@60Hz in macOS, although it worked well in Windows.
NVIDIA web drivers
I decided I needed a more powerful GPU anyway to play games on the new display in Windows so I bought a GTX 1060. It worked in Sierra and High Sierra thanks to the so called web drivers; GPU drivers provided my NVIDIA on their website. Without the web drivers you get no hardware acceleration, no 4K as maximum resolution, just one display working … the whole setup is basically unusable.
Those web drivers are version specific, every time the macOS build number changes after some update you need new ones (or to use a script to patch the previous ones). This is a bit annoying, you typically have to wait a few days after every macOS update for new drivers to become available and update then.
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No web drivers for Mojave
When a new major version of macOS comes out, like Mojave, you cannot use web drivers for the previous version. NVIDIA needs to release new drivers and they now cannot do it without cooperation from Apple. Citing from the NVIDIA Developer forums
Developers using Macs with NVIDIA graphics cards are reporting that after upgrading from 10.13 to 10.14 (Mojave) they are experiencing rendering regressions and slow performance. Apple fully controls drivers for Mac OS. Unfortunately, NVIDIA currently cannot release a driver unless it is approved by Apple.
Apple basically blocks NVIDIA from releasing web drivers for Mojave, that is the reason the drivers are not out even now half, a year after Mojave release. If you are for example an iOS developer, XCode 10.2, the next version of Xcode, will only run on Mojave and you will not be able to use it unless you upgrade.
AMD GPUs in Mojave
Mojave natively supports some GPUs from AMD. You can buy a RX 560, RX 570, RX 580, Vega 56 or Vega 64 and it should work out of the box, no extra drivers needed. You not even have to install Lilu or Whatevergreen.
Switching to RX 570
I am not a fan of AMD GPUs to be honest but I decided to buy a RX 570 to be able to run Mojave in expectation of Xcode 10.2. The RX 570 (8 GB variant) seemed like the closets match to my GTX 1060 (6 GB variant) and was is quite cheap, you can get it under 200€. But it consumes more power and runs hotter.
I switched the GPUs, booted High Sierra and the RX 570 just worked. No extra settings needed. I did not even need to uninstall the web drivers in advance. I did it after booting with the RX 570.
Update to Mojave
I did a full disk backup with CloneZilla and updated to Mojave. The update went fine, no problems during the process.
The only thing that did not work right a way was sound. Rosenberg self-esteem scale pdf. The Clover ALC script I used in High Sierra to get my ALC887 working is no longer supported in Mojave.
To get your sound working in Mojave you now have to use AppleALC, which is a Lilu plugin and supports a lot of sound card codecs. My ALC887 is directly supported so I just installed the kext using Kext Utility without any modifications and the sound started working after restart, both playback and recording, using my gaming headset.
Mojave disabled subpixel antialiasing, so if you use a low resolution display, like FullHD, all the fonts look terrible. I run and old FullHD display next to a 4K display and it was really visible. Running defaults write -g CGFontRenderingFontSmoothingDisabled -bool NO
and rebooting macOS made it better but it still feels off.
RX 570 in Windows 10
The AMD drivers are notoriously bad, especially for gaming when you will get a few more FPS in some game but a huge FPS drop in others.
You will also encounter additional problems. When Windows 10 is booting, both my displays show the Windows logo. After the boot is complete, the second display connected via DVI just turns off and it is not even detected by Windows 10. There are many users on the AMD forums and Reddit complaining about this issue but with no solution.
Using a DisplayPort to DVI dongle hepled, but the GPU has a DVI port so it should work directly. Especially when it works in macOS and before Windows 10 is booted, meaning it is a driver issue.
Or when I keep my VR headset connected to HDMI when I sleep the computer, does not matter if it is booted to Windows 10 or Mojave, both displays are black when I wake it up and only a restart helps.
I never had such problems with any NVIDIA GPU.
Conclusion
The AMD GPUs are good enough for driving your (4K) displays in macOS, you basically have no other choice when you need to run Mojave. They work out of the box, no extra steps needed.
If you dual boot to Windows on your Hackintosh, the experience there will not be ideal, quite worse than using a NVIDIA GPU.