Trials In Tainted Space Wiki
Trials in Tainted Space, or TiTS for short, is Fenoxo's spiritual successor to his game Corruption of Champions, and thus his second text based RPG, albeit this.
- 2List of Ships
- 3Ship Stats
Ships
Ships are primarily used for transporting Captain Steele and his crew
Aside from transportation, there are a few extra things Steele can do while inside their ship.
- Safely sleep
- Masturbate
- Shower to remove several statuses including
- Cumflation
- Pussy plugged
Ships are also used in ship combat against other ships.
List of Ships
Acquirable Ships
Stats below are as purchased/obtained if all player stats are at 0 |
Name | Shields | Shield Def | Armor | Armor Def | Max Energy | Power Generation | Agility | Sensors | Systems | Thrust | Accuracy | Evasion | Module/ Crew Capacity | Weapon Capacity | Fixed equipment | Storage space | Misc | Base Price |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Casstech Z14 | 3000 | 20 | 2015 | 30 | 200 | 25 | 20 | 14 | 25 | 33 | 21.5 | 36.5 | 4 | 2 | Machine Gun | 10 | Preinstalled: Laser Cannon | 27200 |
Ova'LEK | 3500 | 30 | 2515 | 20 | 350 | 15 | 40 | 40 | 30 | 32 | 55 | 56 | 6 | 4 | (none) | 20 | 34999 | |
Colt XLR | 1000 | 10 | 5015 | 40 | 250 | 32 | 25 | 30 | 15 | 40 | 32.5 | 45 | 6 | 3 | Machine Gun | 30 | 26399 | |
Spearhead SS | 3000 | 20 | 1515 | 15 | 250 | 20 | 35 | 25 | 35 | 35 | 42.5 | 52.5 | 6 | 4 | Laser Cannon EM Cannon | 20 | 44999 | |
Moondast Gruss | 0 | 0 | 7015 | 50 | 300 | 38 | 10 | 20 | 20 | 45 | 30 | 32.5 | 4 | 3 | Coil Cannon Repair Module | 5 | 50000 | |
MS-XI | 5000 | 30 | 2015 | 20 | 300 | 50 | 26 | 45 | 40 | 25 | 75 | 38.5 | 9 | 4 | Missile Turret Shield Booster | 30 | 249999 | |
Clydesdale K7 | 3000 | 20 | 2515 | 10 | 200 | 25 | 10 | 35 | 20 | 40 | 30 | 22.5 | 14 | 2 | EM Turret | 50 | Bonus crew capacity + 2 | 299999 |
Sledgehammer | 4000 | 30 | 4015 | 50 | 300 | 50 | 45 | 20 | 45 | 45 | 32.5 | 62.5 | 7 | 4 | Thermal Cannon Shield Disruptor | 25 (Wardrobe) | 399999 | |
Sidewinder | 6000 | 30 | 6015 | 45 | 400 | 85 | 30 | 65 | 55 | 120 | 92.5 | 90 | 10 | 3 | Heavy Armor | 30 | 1499967 | |
Blade | 3500 | 60 | 3500 | 60 | 350 | 75 | 70 | 25 | 50 | 45 | 62.5 | 92.5 | 8 | 4 | Laser Cannon Missile Turret | 40 | 800855 |
Enemy Ships
Stats below are as during combat thus as affected by upgrades |
Name | Shields | Shield Def | Armor | Armor Def | Max Energy | Power Generation | Agility | Sensors | Systems | Thrust | Accuracy* | Evasion* | Modules Installed |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Modified Z7 | 500 | 20 | 3515 | 20 | 150 | 30 | 40 | 20 | 15 | 40 | 12.5 | 55 | Machine Gun Thermal Cannon Repair Module |
Dr. Teyaal’s MS-XI | 6000 | 50 | 2015 | 10 | 400 | 50 | 26 | 100 | 70 | 25 | 125 | 33 | Thermal Cannon Laser Cannon Coil Cannon Shield Upgrade Tuned Emitters Shield Vampire Capacitor Bank Shield Disruptor |
Star Viper Spearhead SS | 2000 | 20 | 4515 | 55 | 250 | 50 | 35 | 25 | 35 | 35 | 42.5 | 52.5 | Sensor Suite Stealth Field Generator Heavy Armor Heavy Armor |
* Accuracy and evasion stats have to be calculated manually and may be wrong
Ship Stats
List of stats and their purposes
Explanation
- Shields
- First layer of health a ship has. Can be regenerated in combat with certain ship gadgets and will fully regenerate after leaving combat.
- Shield Def
- Reduces the damage taken to the ship's shield health per an attack. Making it more effective against double shot and full auto Ship weapons.
- Armor
- The second and final layer of health a ship has. Can be regenerated in combat with certain ship gadgets, or slowly outside of combat by a dockmaster NPC such as Vahn or Shekka if she is a crew member. Requires a ship to be in port for repairs.
- Armor Def
- Reduces the damage taken to the ship's armor health per an attack. Making it more effective against double shot and full auto Ship weapons.
- Ship Energy Store
- The maximum amount of energy a ship can store at any one time. Ship energy is used to fire weapons and use certain ship gadgets. You will always begin combat with full ship energy.
- Ship Energy Generation
- The amount of energy a ship will generate each combat turn. Using the Recharge! ability will double the ship's energy generation for that round, but prevent the use of other equipment.
- Agility
- The primary stat used to calculate ship evasion. Is twice as effective at increasing evasion.
- Sensors
- The primary stat used to calculate ship accuracy. Is twice as effective at increasing accuracy.
- Systems
- Secondary stat used to calculate ship accuracy. Is additionally used offensively and defensively for 'system checks' in combat.
- Thrust
- Secondary stat used to calculate ship evasion. Is additionally used in combat to determine escape chance when using Escape!.
- Accuracy
- Determines the chance to hit with the ship's weapons when using Battle! during combat.
- Evasion
- Determines the chance a ship has to completely avoid damage from an attack. Can be boosted during a combat round when using Evade! at the cost of preventing ship equipment use for that combat round.
- Module/Crew Capacity
- The amount of space a ship has to install ship equipment. Empty modules can instead be used to increase crew capacity.
- Weapon Capacity
- The number of hardpoints a ship has to install ship weapons. Unless otherwise noted, ship weapons also require a module.
- Fixed Equipment
- Ship weapons, upgrades and gadgets that can not be removed and do not count against the ship equipment limit.
- Storage space
- Determines total space per item type (Wardrobe, Equipment, Consumables, Valuables, and Toys) in Storage that a ship can hold.
- Bonus crew capacity
- Additional crew capacity that is not affected by Module/Crew Capacity.
Calculated Values
Below is a list of how to calculate certain ship variables (prior to ship ownership and item bonuses)
Evasion
- Ship thrust/2 + Ship agility
Accuracy
- Ship sytems/2 + Ship sensors
Ship Stat Bonuses
Ships owned by Captain Steele receive a bonus to certain stats based on Steele's own stats
Evasion
- +Reflexes/4
Accuracy
- +Aim/4
Armor
- +(Physique/(Steele's level *50)*100)% Bonus armor
- The highest achievable bonus is*
- 12% at max physique with Quivering Quasarstatus effect and Signet of Bravery as accessory equiped
- 10% at max physique without bonuses
- The highest achievable bonus is*
Shields
- +(Willpower/(Steele's level *20)*100)% Bonus shields
- The highest achievable bonus is*
- 30% with 'Iron Will'perk
- 25% without 'Iron Will'perk
- The highest achievable bonus is*
Weapon Damage (hidden)
- +Aim/2
* Highes achievable bonus is calculated at level 10, without the Perfect Simulantstatus effect as it requires the use of certain Fated Names or save editing to acquire.
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Iddi | |
---|---|
Creator | B |
Information | |
Full name | Personal Accessibility Assistant (PAA) |
Nickname(s) | Iddi |
Species | A.I. |
Gender | Male |
Sex | None |
Family | Paige (Her eyes) |
Location | Tavros |
- 4Interactions
Description
A Personal Accessibility Assistant designated to help Paige with her disability.
Appearance
Iddi is a floating computer monitor. It’s one-hundred centimeters across and fifty-six-and-one-quarter centimeters high, with a definition of 7680 by 4320 pixels – somewhat low-resolution for the modern year, but Iddi is only a helper droid, and for the blind, no less. It has a chrome metal frame and a glass screen protecting its liquid crystal imagery. Iddi floats and flits through the air using a pair of antigravity pulsars built into the bottom of its frame.
Iddi’s physical appearance is unremarkable – you could purchase a similar monitor at any electronics store and the antigravity pulsars, while high quality, aren’t difficult to find. The meat of what makes Iddi remarkable is its programming: it’s an ever-learning, if low-priority, artificial intelligence, designed to work with Paige and constantly learn from her. After having been with Paige for many years, Iddi’s personality is fairly set in stone, but every day is a new experience for it and her.
By default, the image on the screen is a pair of cartoonish, pixelated eyes on top of an opaque, baby-blue background. What’s on the screen can change depending on the scenario: Iddi can make a smile; a pair of rosy, human lips; it can gesture with hands on the screen; anything you can imagine, Iddi can do. As Iddi was designed for the visually impaired, it’s not for Paige’s benefit, but for anyone and everyone around her.
Iddi has a charging station, called a ‘dock,’ elsewhere in Paige’s unit. Whenever Iddi is not immediately required, you can usually find it resting there. There’s a jack on the lower end of Iddi’s chrome frame that connects directly to the dock, and that’s how it keeps its battery charged.
Iddi has a pair of small speakers on the bottom of its frame, between the glass screen and the antigravity pulsars. Though there is no visible attachment or anything, Iddi is capable of communicating directly to Paige in private via the earpiece she’s always wearing. Other than the charging jack, there are no openings on Iddi’s body: no slots or attachment ports – not so much as video- or audio-out. While it’s capable of receiving hardware upgrades, Iddi would have to be sent back to the factory for them, and Paige is in no rush.
History/Personality/Information of Note
Iddi is Paige's Personal Accessibility Assistant PAA for short. Iddi refers to Paige as Momma and Paige refers to Iddi as baby, sweet thing or Iddi. He helps her with daily tasks. He can mainly be seen helping around people in Paige's Yoga gym.
Interactions
After having been invited to Paige's house you can talk About Iddi the only real interaction you can get with Iddi is by asking Paige about Customizations where she'll temporarily overwrite Iddi's personality with a sultry, sexy and submissive mature momma droid. In this mode Paige will instruct Iddi to tend to their guest which will result in Iddi talking dirty to Captain Steele making him hot and bothered.
Talk
Iddi currently does not have any related talk scenes so far.
Sex
Iddi currently does not have any related sex scenes so far.
Quests
Iddi currently does not have any related quests so far.